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Sketching the European Coastline

Tayler demonstrates how to use MapCrunch to plan a painting along the western European coastline. In preparation for his upcoming summer trip to the area, Tayler shows viewers how he prepares for on-location painting. During the event, he will also compare older paintings to illustrate the differences and similarities between working in the field and using references. Tayler will discuss how both approaches play a crucial role in the sketching and ideation process.

This was filmed live.

  • Tayler Olivas

    Instructor
  • Fundamental

    Difficulty
Meet your instructor

Tayler Olivas

Tayler is a Visual Development Artist, Art Director, and professor in the film and games industry. Tayler's work has been showcased in numerous games, cinematics, and marketing materials for brands like Gucci, Team Fight Tactics, Spider-Man 2, Insomniac Games, Riot Games and Elodie. When not working on client projects, Tayler teaches at Laguna College of Art and Design in Southern California.

Tayler's expertise spans various digital media, including Adobe Photoshop CC, Blender, Zbrush, 3DCoat, Substance Painter, and Marmoset Toolbag, as well as traditional media like gouache, watercolor, oil paint, and markers (Copic and Prismacolor). Tayler holds a bachelor's degree in game art from Laguna College of Art and Design, where he graduated Summa Cum Laude.

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