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Grayscale Rock in Photoshop

🎨 Start with a sphere, finish with rugged rock—master digital form with clarity and speed. In this accessible demo, Tayler Olivas teaches you the essential Photoshop tools and mindset by moving from a simple sphere to a textured rock/cliff surface. 


You’ll learn how to:

  • 🎯 Use basic selection tools (marquee, lasso, clipping mask) and brushes to build strong forms. 

  • 🪨 Translate the skills used in the sphere demo into rendering a rock or cliff surface—seeing how structure, value and texture layer together.

  • đź§  Work in grayscale to focus purely on light, shadow, shape and value—helping your forms read clearly before adding color.

  • 🔍 Gain confidence with Photoshop’s fundamentals so your digital workflow stays solid from start to finish.


Perfect for digital artists who want to tighten their foundational skills—especially those looking to build up to more complex environments and textures. Runtime: .5 hour

  • Tayler Olivas

    Instructor
  • Fundamental

    Difficulty
Meet your instructor

Tayler Olivas

Tayler is a Visual Development Artist, Art Director, and professor in the film and games industry. Tayler's work has been showcased in numerous games, cinematics, and marketing materials for brands like Gucci, Team Fight Tactics, Spider-Man 2, Insomniac Games, Riot Games and Elodie. When not working on client projects, Tayler teaches at Laguna College of Art and Design in Southern California.

Tayler's expertise spans various digital media, including Adobe Photoshop CC, Blender, Zbrush, 3DCoat, Substance Painter, and Marmoset Toolbag, as well as traditional media like gouache, watercolor, oil paint, and markers (Copic and Prismacolor). Tayler holds a bachelor's degree in game art from Laguna College of Art and Design, where he graduated Summa Cum Laude.

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