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Conceptualizing Environments: From Paper to Pixel

Join Tayler Olivas on a journey as he develops an environment from a concept to a finished product using his tried and true system. Starting with sketches and research, Tayler showcases references, his process of elimination, and iteration with Photoshop to create variations. Next, watch as he translates those into a 3D models to play with differences in lighting and angles for quick compositions. Lastly, he will show you how he finalizes those images for presentation to clients or your portfolio. 

This workshop was filmed live and includes questions and conversation from the attendees. 
  • Tayler Olivas

    Instructor
  • Advanced

    Difficulty
Meet your instructor

Tayler Olivas

Tayler is a Visual Development Artist, Art Director, and professor in the film and games industry. Tayler's work has been showcased in numerous games, cinematics, and marketing materials for brands like Gucci, Team Fight Tactics, Spider-Man 2, Insomniac Games, Riot Games and Elodie. When not working on client projects, Tayler teaches at Laguna College of Art and Design in Southern California.

Tayler's expertise spans various digital media, including Adobe Photoshop CC, Blender, Zbrush, 3DCoat, Substance Painter, and Marmoset Toolbag, as well as traditional media like gouache, watercolor, oil paint, and markers (Copic and Prismacolor). Tayler holds a bachelor's degree in game art from Laguna College of Art and Design, where he graduated Summa Cum Laude.

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