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Conceptualizing Environments: From Paper to Pixel

🌍 Transform your environment concepts into polished realities. In this live-filmed workshop, Tayler Olivas guides you through developing an environment—from research and sketches → through 3D blocking → to a final presentation piece.


You’ll learn how to:

  • ✏️ Start in sketchbook mode: gather references, explore ideas, iterate quickly on paper and digital.

  • đź§± Use 3D tools to test lighting, composition, and perspective—turning flat ideas into believable spaces.

  • 🎨 Translate your refined concept into a polished final piece: value, color, texture, and presentation—all work together.

  • 🚀 Think like a pro: shift from “just painting what you see” to “designing what you intend.”


Ideal for artists working in concept art, environment design, or anyone ready to elevate their workflow from idea to finish. Runtime: 2+ hours


This workshop includes questions and conversation from the attendees. 
  • Tayler Olivas

    Instructor
  • Advanced

    Difficulty
Meet your instructor

Tayler Olivas

Tayler is a Visual Development Artist, Art Director, and professor in the film and games industry. Tayler's work has been showcased in numerous games, cinematics, and marketing materials for brands like Gucci, Team Fight Tactics, Spider-Man 2, Insomniac Games, Riot Games and Elodie. When not working on client projects, Tayler teaches at Laguna College of Art and Design in Southern California.

Tayler's expertise spans various digital media, including Adobe Photoshop CC, Blender, Zbrush, 3DCoat, Substance Painter, and Marmoset Toolbag, as well as traditional media like gouache, watercolor, oil paint, and markers (Copic and Prismacolor). Tayler holds a bachelor's degree in game art from Laguna College of Art and Design, where he graduated Summa Cum Laude.

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